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上古卷轴5 地下城和道场- 一场巨大的天际大修mod

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  • 英  译
    brevis99
  • 更  新
    2019-12-27
  • 大  小
    120M
  • 版  本
    v 1.0
  • 作  者
    TX12001
  • 下  载
    2  次
  • 所  属
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由TX12001开发的Massive Skyrim大修

欢迎来到Dungeons&Dovahs

 这是一个巨大的天际大修模式,希望让天际成为一个更有趣和更具挑战性的冒险家,无数个小时已经进入了这个mod的创造,我希望你喜欢它,被警告虽然对于Dungeons和Dovahs不是为了晕倒的心。

这个mod改造一切,Perks,法术,敌人,吸血鬼,狼人,水平列表,遇到区域,食物,祝福,呼喊,角色运动,犯罪,游戏设置等等第四,它还增加了几个新功能,粉丝更多典型的RPG可能会像Armor一样减速,以及诸如Hardcore伤害之类的东西。

在开发Dungeons&Dovahs中,我冒昧地重新创建了一些我最受欢迎的mod并将其直接应用到其中,因为这个Dungeons&Dovahs具有基于“高级对手邂逅”的完全成熟的敌人大修系统,当然还有许多改动,例如吸血鬼将变成一群蝙蝠,并且看起来有一段距离,mod的SPECTER也已经完全实现,让Ghosts有了更多超自然的感觉,大修也有一个吸血鬼系统,基于mod“吸血鬼的诅咒”有许多改动与原来的mod不同所以请继续尝试Dungeons&Dovahs,你可能非常喜欢它,如果你不忘记赞同。

关于mod的具体细节可以在可选的“用户手册”下载中找到。

一定要阅读它,否则你的角色最终会像这个人一样,它提供了足够的信息来帮助你入门

对于那些不愿意的人来说,这里是基础知识..

所有武器伤害乘以他们的香草值400%,这意味着一个武器造成10点伤害,此前造成40点伤害,如果武器造成25点伤害,那么现在它是你真正不想被击中的东西。

每件护甲都会获得一个隐藏的保护加值,每件穿着的轻甲将会造成6%的伤害否定,每件穿重甲将会造成12%的伤害否定,然而重装甲将会阻碍你的法术施放能力和缓慢你比Light Armor还要多。

这个mod包含一个完全成熟的Vampirism和Lycanthropy大修,它们被设计成彼此平行工作,吸血鬼系统基于“吸血鬼的诅咒”的大量修改版本,Werewolf系统被创建为Lycanthropic版本简而言之就是“狼人的诅咒”。

敌人彻底大修,很多灵感来自流行的mod“知道你的敌人”,例如自动机非常大,因为坠落造成更大的伤害,但装甲很重,使得它们对箭头和刀刃武器非常有抵抗力,也有蒸汽驱动让他们变得无法忍受霜冻,吸血鬼的敌人会在战斗中变成一群蝙蝠,并且会出现一些距离,这种能力在“吸血鬼的诅咒”和“苍白的主”中都有特色。巫妖会在每个法术中吸收几乎所有的法术投掷他们并且是最终游戏的敌人,他们有非常具体的被击败和鬼魂的方式......当你看到它们时你会知道它们,它们看起来非常不同但只是记得在你的战斗中使用你的头并且你应该活下来。

游戏完全不同,你可以遇到远远超出你的力量的敌人,如果你不小心,你发现的战利品也比香草更有意义,你不会再找到龙的尸体上的盔甲,只是骨头。

玩家的移动速度以及各种生物的移动速度也会被改变以使其感觉更逼真。

Dungeons和Dovahs使用CENTAUR字体样式。

A Massive Skyrim Overhaul developed by TX12001

Welcome to Dungeons & Dovahs

 This is a massive skyrim overhaul mod that hopes to make Skyrim a far more interesting and challenging adventurer, countless hours have gone into the creation of this mod and I do hope you enjoy it, be warned though for Dungeons & Dovahs is not for the faint of heart.

This mod overhauls everything, Perks, Spells, Enemies, Vampires, Werewolves, Leveled Lists, Encounter Zones, Food, Blessings, Shouts, Character Movement, Crime, Game Settings and so on so fourth, it also adds several new features which fans of more typical RPGs may enjoy such as Armor slowing you down as well as things such as Hardcore damage.

In Developing Dungeons & Dovahs I took the liberty of recreating some of my most popular mods and implementing them directly into it, because of this Dungeons & Dovahs features a fully-Fledged enemy overhaul system based on "Advanced Adversary Encounters" with many alterations of course, for example vampires will transform into a swarm of Bats and appear some distance away, the mod SPECTRE has also been fully implemented giving Ghosts a much more supernatural feel, the overhaul also features a Vampirism system based on the mod "Curse of the Vampire" with many alterations that differ it from the original mod so please go ahead and try Dungeons & Dovahs, you may very well like it and if you do don't forget to endorse.

Specific details on the mod can be found in the optional "User Manual" download.

Make sure to read it or your character might end up like this guy, it provides enough information to get you started

for those who would rather not then here are the basics..

All Weapon damage is multiplied by 400% their vanilla value, this means a weapon that did 10 damage before now does 40 damage, if a weapon did 25 damage then now it is something you really do not want to get hit by.

Each piece of Armor will grant a hidden protection bonus, each piece of Light armor worn will grant a 6% damage negation and each piece of Heavy Armor worn will grant a 12% damage negation, Heavy Armor will however hinder your spell casting abilities and slow you down even more then Light Armor.

This mod contains a fully-fledged Vampirism and Lycanthropy overhaul which are designed to work parallel to each-other, the Vampirism system is based on a heavily altered version of "Curse of the Vampire", the Werewolf system has been created as a Lycanthropic version, in short it is "Curse of the Werewolf".

Enemies are overhauled drastically, much inspiration has come from the popular mod "Know Your Enemy", Automatons for example are very large therefor take greater damage from falling but are heavily armored making them very resistant to arrows and bladed weapons, being powered by steam also makes them weak to frost, Vampire enemies will transform into a Swarm of Bats in combat and appear some distance away, this ability is featured in both the mods "Curse of the Vampire" and The Pale Lord., Lich's will absorb ALMOST every spell you throw at them and are end-game enemies with very specific ways of being defeated and ghosts...well you will know them when you see them,  they look very different but just remember to use your head when your fighting and you should survive.

The Game is entirely unleveled, you can encounter enemies well beyond your strength if your not careful, the loot you find also makes much more sense then vanilla, no more will you find Armor on a Dragon's corpse, just bones.

The player's movement speed as well as the movement speed of various creatures is also altered to feel more realistic,.

Dungeons and Dovahs uses the CENTAUR font style.


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