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Riverside Shack是位于Windhelm西南部的旧废弃住宅,位于Gallows岩石以东和白河沿岸。在香草游戏中,除了容纳一个平整的动物,通常是一把剑齿猫之外,它的用途很少。这个mod旨在通过允许玩家重建破碎的结构并将其变成一个舒适的家,让玩家在他/她的冒险之后回来,从废弃的小屋中获得更多的使用。
该mod带有一个简短的任务,为前一个拥有者提供一些背景故事,并根据您选择的路径提供小额奖励。建造房屋是一个简单的过程,其工作原理类似于Hearthfire系统。在您进入mod的各个部分时提供了教程,而无需书面文档。
3.0版本是从头开始创建的,旨在用更简单,沉浸式和适合的设计替换mod的所有先前迭代。旧的,过时的和不相关的功能已被删除,以支持更合适的体验。物品现在从Mixwater Mill获得,没有任何兼容性问题困扰旧版本的这个mod。
Riverside Shack现在有一个故事,以及它的完整重建和重新设计。这是一个简短的任务,非常快速完成,特别是如果你采取更简单的路线。然而,你的行为的后果会在任务完成后对mod产生持久的影响。您可以阅读下面的剧透,了解有关任务的简要信息,特别是如果您遇到行动的后果,并且不确定它是否属于mod的一部分。
剧透:显示
与此mod的唯一兼容性问题将是编辑与此mod相同的单元格的任何内容。一个已知有问题的流行模式是Inconsequential NPC,因为它将演员放在家中。过去版本的mod在Ivarstead放置了一个商人或者改变了Gwilin。这导致多个兼容性问题,因此,此mod不再与Ivarstead或其居民有任何链接。
由于这个mod是一个“空载门”玩家,雨天遮挡是Skyrim Legacy的一个问题,导致我创造了一个类似于着名的mod Real Shelter中所见的效果。这也意味着天气模块将需要创建补丁以使系统继续工作。鉴于Bethesda在新引擎中实施了雨遮挡,那些下载和使用此mod特别版的人将不会遇到此问题。
如果您遇到其他mod的任何奇怪问题,请通过Nexus mod页面上的错误部分告诉我,因为我可以查看它们并在将来的更新中解决它们。
非常感谢simsim899继续协助测试mod,提供有价值的反馈,并在需要时进行一些网格碰撞。
我还要感谢Black Knight的定制工作台,它最初是为Claywater Retreat创建的。他还对窗户做了一些改动,以确保它们很好地匹配。
Riverside Shack is an old abandoned dwelling just southwest of Windhelm, east of Gallows Rock and along the White River. In the vanilla game it serves very little purpose other than to house a levelled animal, usually a sabre tooth cat. This mod aims to make much more use out of the abandoned shack by allowing the player to rebuild the broken down structure and turn it into a cozy home for the player to come back to after his/her adventures.
The mod comes with a short quest providing some backstory to the previous owner and provides a small reward depending on which path you choose to take. Building the home is a simple process and works similar to the Hearthfire system. Tutorials are provided as you progress through sections of the mod without the need for written documentation.
Version 3.0 has been created from scratch and is intended to replace all previous iterations of the mod with a more simplistic, immersive and fitting design. Older, outdated and irrelevant features have been removed in favour of a more fitting experience. Items are now aquired from Mixwater Mill without any compatbility issues which plagued the old version of this mod.
Riverside Shack now has a story along with its complete rebuild and redesign. It's a short quest and extremely quick to complete, especially if you take the easier route. The consequences of your actions however can have a lasting effect on the mod after the quest has completed. You can read the spoiler below for brief details on the quest, especially if you're experiencing the consequences of your actions and are unsure if it's a part of the mod.
Spoiler:
Show
The only compatibility issues with this mod will be with anything which edits the same cells as this mod. One popular mod known to have an issue is Inconsequential NPCs as it places an actor within the home. Past versions of the mod placed a merchant in Ivarstead or made changes to Gwilin. This caused multiple issues with compatibility and as a result, this mod no longer has any link to Ivarstead or its inhabitants.
Due to this mod being a 'No Load Door' player home, rain occlusion is an issue with Skyrim Legacy resulting in me creating an effect similar to those seen in the well-known mod Real Shelter. This also means that weather mods will require patches creating for the system to continue to work. Those downloading and using the Special Edition version of this mod won't have this problem, given that Bethesda implemented rain occlusion into the new engine.
If you encounter any strange issues with other mods, please do let me know via the bugs section on the Nexus mod page as I can look into them and address them in future updates.
A massive thank you to simsim899 who continues to assist with testing the mod, providing valuable feedback and also doing some mesh collision whenever I need it.
I would also like to thank Black Knight for his custom workbench which was originally created for Claywater Retreat. He's also made some changes to the windows to ensure they match up nicely.