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错误的Havok材料标记会导致错误的足迹声音或只是使它们静音。在比赛期间会突然沉浸其中。
这个mod是一个项目试图在原始游戏中修复关于静态和景观的错误Havok材质标记。哪个USSEP尚未修复。
没有脚本。
没有esp / esm / esl。
目前已经固定
(版本1.0.0)
固定Raven Rock中心的金属部分,标记为未知材料,不会产生脚步声。
固定在Riften城堡中标记为木材的两种石头地板,在石材表面上产生木质脚步声。
固定农场水井上的金属部分,标记为未知材料,不会产生脚步声。
固定农场旅馆在木质楼梯上标记为“错误号码”材料,不会产生脚步声。
修复了Windhelm石头四分之一土地,标记为未知材料,没有脚步声。
固定黑色史密斯锻造木炭部分标记为“0”材料,没有脚步声。
如果你发现另一个地方是造成错误/无声的脚步声。请告诉我,我会尽力解决它。
兼容性
这个mod与替换相同静态nif文件的任何mod冲突。 (不会对你的游戏造成伤害)
无需关心它。您的mod管理器会告诉您哪个文件存在冲突。然后只需选择您喜欢的nif文件。 (建议使用Vortex或MO2)
Wrong Havok material marks cause wrong footstep sounds or just silence them. Which will suddenly break immersion during playing.
This mod is a project tries to fix wrong Havok material marks on statics and landscapes in original game. Which USSEP haven't fixed yet.
No script.
No esp/esm/esl.
CURRENTLY FIXED
(ver 1.0.0)
Fixed the metal part on Raven Rock center well marked as unknown material which causes no footstep sound.
Fixed 2 types of stone floor marked as wood in Riften castle which causes wood footstep sound on stone surface.
Fixed the metal part on farm wells marked as unknown material which causes no footstep sound.
Fixed farm inn int erior wood stair marked as "wrong number" material which causes no footstep sound.
Fixed a part of Windhelm stone quater land marked as unknown material which causes no footstep sound.
Fixed the charcoal part on black smith forge marked as "0" material which causes no footstepsound.
If you find another place is causing wrong/silent footstep. Please tell me, I'll try to fix it.
COMPATIBILITY
This mod conflict with any mod that replace the same statics nif files. (No harm to your game)
No need to care about it. Your mod manager will tell you which file is conflicted. Then just choose the nif file you prefer. (Vortex or MO2 is recommend)