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上古卷轴5 蜂鸟非官方SSE端口mod

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需拥有游戏本体 上古卷轴5:重置版才能运行。
  • 英  译
    stargatedalek
  • 更  新
    2019-12-14
  • 大  小
    5.32M
  • 版  本
    v 1.0
  • 作  者
    新桥人
  • 下  载
    0  次
  • 所  属
游戏介绍 游戏评测(0)

我不会支持这个版本的错误或建议,因为这些超出了我的能力,这是一个简单的转换。请将任何此类问题带到原始mods页面,因为创建者仍处于活动状态,应该能够为您提供帮助。我将只更新此mod以使其与原始版本保持同步,假设创建者不将其自身移植到SSE。

图像来自原始的Oldrim mod,如果树叶或地形看起来不像您期望的SSE,这就是原因。

请在下面的链接中支持原始创建者,我所做的只是将此mod移植到SSE。此mod已根据原始mods描述中所述的权限移植。

https://www.nexusmods.com/skyrim/mods/86335

问:我怎样才能立即测试这对我有用?原始mod仅将位置列为“洞穴”。

答:这些东西超级小而且速度超快,当你进入孤独时你应该能够发现一些,但不能长久。

问所以你真的不会以任何方式改变原来的mod吗?

答:除了优化SSE模型外,没有。

问:如果创作者将自己移植到自己身上,会发生什么?

答:我会将其标记为冗余并链接到说明中的新SSE端口。此端口中任何未来的mods引用文件仍将由原始创建者使用端口。

问:为什么这个标记为“VR兼容”?什么是VR相关的?

答:它为游戏添加了新的生物,没有任何干扰VR。如果任何标记它与VR兼容的东西是多余的,因为任何不与装甲或武器相关的mod都应该自动成为VR

兼容。如果我错了请告诉我,我没有自己的VR耳机进行测试。

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I will not be supporting this release with bugs or suggestions, as these are beyond my ability, this is a simple conversion. Please bring any such issues to the original mods page, as the creator is still active and should be able to help you. I will only be updating this mod to keep it up to date with the original, assuming the creator doesn't port it to SSE themselves.

Images are from the original Oldrim mod, if the foliage or terrain doesn't look like you expect for SSE this is why.

Please support the original creator at the link below, all I did was port this mod to SSE. This mod has been ported based on permissions as stated in the original mods description.

https://www.nexusmods.com/skyrim/mods/86335

Q: How can I immediately test that this is working for me? The original mod only lists the location as "caves".

A: These things are super small and super fast, you should be able to spot some when you enter Solitude, but not for long.

Q: So you really won't be altering this mod in any way from the original?

A: Aside from optimizing the models for SSE, no. 

Q: What will happen to this mod if the creator ports it over themselves?

A: I will mark it as redundant and link to the new SSE port in the description. Any future mods referencing files in this port would still function with a port by the original creator.

Q: Why is this marked "VR compatible"? What is VR related about this?

A: It adds new creatures to the game, nothing about that interferes with VR. If anything marking it VR compatible is redundant since any mod thatisn't armor or weapons related should automatically be VR 

compatible. If I am wrong please tell me, I don't own a VR headset to test.


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