首页 模组 上古卷轴5 坦率地说米拉克mod

上古卷轴5 坦率地说米拉克mod

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需拥有游戏本体 上古卷轴5:重置版才能运行。
  • 英  译
    dos200
  • 更  新
    2019-12-12
  • 大  小
    69.8M
  • 版  本
    v 1.0
  • 作  者
    FrankFamily aka Borx25
  • 下  载
    0  次
  • 所  属
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“一个Miraakulous retexture ......”

Mirak的装备以2k和4k分辨率提供高质量的重新设计

包含具有修改着色器的网格,以释放该集合的全部潜力以及专门为其设计的新立方体贴图

配色方案基于Dragonborn宣传艺术,赋予角色一种当之无愧的史诗外观

除了布料的主要蓝色配色方案外,我还做了几个替代品:

深红色和香草绿

米拉克装备的香草着色器除了头盔和铠装外,在整个装置中缺乏环境贴图,这导致视觉上的不一致,并且不足以恰当地代表金色材料。 因此,归档中包含具有新着色器的网格以及新的立方体贴图。 这会导致部分与修改Miraak网格的mod不兼容,因为这些修改不会受益于新着色器或使用新的立方体贴图。

fomod安装程序中提供了改进的Closefaced Helmets补丁

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"A Miraakulous retexture..."

High quality retexture of Miraak's gear available at 2k and 4k resolution

Includes meshes with modified shaders to unlock the full potential of the set as well as a new cubemap specifically crafted for it

Color scheme is based on Dragonborn promotional art, which gives the character a much deserved epic look

In addition to the main blue color scheme for cloth, I've made a couple of alternative recolors: 

Crimson Red and Vanilla Green

Vanilla shaders of Miraak's gear lack enviroment mapping in the whole set except the helmet and pauldrons, this leads to visual inconsistency and it's not enough to properly represent a goldish material. Therefore meshes with new shaders are included in the archive as well as a new cubemap. This causes partial incompatibility with mods that modify Miraak meshes as those won't benefit from the new shaders or use the new cubemap.

A patch for Improved Closefaced Helmets is available within the fomod installer






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